October 21, if you need to mark a calendar. Yes, Civilization is turning its back on humanity’s future and returning to the well-trod confines of history. “But Hayden, we’ve had five Civilizations already. Do we really need another” Well, I don’t know. Let’s turn to the press release to see what’s new for Gandhi Warfare 2016.
First up: The “One Unit Per Tile” limitations imposed by Civilization V are partially lifted. Via this release, “Support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful ‘Corps’ units.”
Cities are moving the opposite direction. Traditionally confined to one square, apparently city structures will now grow across multiple tiles “so you can custom build your cities to take full advantage of the local terrain.” It’s certainly not a new thing for the 4X genre, but new to Civilization.
And exploration apparently aids in research now. The buzzword here is “Active Research,” and the release says “To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.” That’s it for the description. Not much to go on yet.
The last big item here is a promise for enhanced diplomacy—specifically, “Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.” My reaction I’ll believe it when I see it. Civilization promises diplomacy improvements with each new iteration, but it’s still one of the series’ weak points, especially as the 4X genre’s gotten crowded with carbon-copy competitors.
Civilization VI's announcement is big news, regardless. We’re expected to get our hands on the game at E3 in June, so I’ll be back with impressions as soon as I’m able. And I guess I’ll keep an eye out for another Beyond Earth expansion, lest it retire to an early grave.