Although the company is not ready to reveal a roll out date yet, Nadella told the BBC that we can expect to see developers get their hands on HoloLens "within the next year."
The kicker is that Microsoft will focus on developers and enterprises at first. Nadella said something similar to ZDNet in mid-July when he remarked that the first version of HoloLens would be "more about developers and enterprise scenarios."
In other words, Microsoft is more interested in creating augmented reality working environments for offices and hospitals before moving on to Minecraft and Halo.
That's not to say that gaming isn't an important part of HoloLens. Almost every mention and demo we've seen from the company included gaming. HoloLens was front and center at E3 with gaming demos, and earlier this year Nadella pretty much told The New York Times that he bought Minecraft with HoloLens in mind.
So don't despair, HoloLens gaming hopefuls, it's coming--just maybe not within the "Windows 10 time frame."
The story behind the story: The physical limitations of HoloLens may be why Microsoft is focusing on developers and business before turning to entertainment. While HoloLens offers some decidedly cool gaming demos, a complaint from critics who've tried the device say the field of view leaves a lot to be desired.
When we last saw it, HoloLens was like looking at a smartphone set a few inches in front of your eyes, which is decidedly smaller than what you get with virtual reality gaming headsets like the Oculus Rift. HoloLens will still be cool for some games, but that limited field of view matters far less when you're looking at a document compared to a digital war zone.