I'm a believer: How HTC's Vive convinced me that VR has legs
My experience with VR—in particular, with HTC’s Vive—tells me this is the next big thing. The proof, for me, is people’s excitement when they use the tech—it’s to a degree I haven’t witnessed with a new technology before.
When we set up an HTC Vive here at the PCWorld office, people practically lined up to try it out. Several coworkers even trucked in friends and family after hours to experience virtual reality through the PC-powered headset.
That didn’t happen with 3D gaming; it didn’t happen with multimonitor gaming. I can tell you no one drove 25 miles to check out an iPad, or even a $12,000 gaming PC, either.
The reaction to the actual experience of VR hasn’t been a jaded shrug and, “Yeah, that’s kinda cool.” In my observation, the people who have tried it are universally awestruck by the immersiveness of the experience and the ability to interact with the environment. Well, except for those people who get queasy, even despite the headset running on a top-end system. (In my by-no-means-scientific survey, this was the case for 2 out of the 25 or so people who tried the Vive in our office.)
If first-generation VR hardware can garner this sort of overwhelmingly positive response, it bodes well for the success of the category. After all, the experience is only going to get better. We’ll get higher-resolution headsets that eliminate any screen-door effect. The headsets will get lighter and more comfortable, and the wire tethering a headset to a PC will get less intrusive and eventually go away.
Even better, the content, which is as immature as the hardware, will advance by leaps and bounds.
In many ways, I imagine this is how people reacted to the first black-and-white televisions that showed up on the block. I wasn’t there, but I can see a room full of people gathered around a static-filled broadcast, their mouths agape.
Does this mean you should run out now and buy a VR headset Probably not. Just as PCWorld’s Hayden Dingman said of the HTC Vive and its competitor, the Oculus Rift, this is bleeding-edge technology that only early adopters should, er, adopt. But don’t discount the real possibility that VR could, in time, become a beloved mainstream pasttime.