EA delays Need for Speed's PC edition to deliver more speed
But before you raise your fist to the heavens, know there’s a good reason for it. From today’s blog post:
Reading between the lines, the actual message here is “We heard you (rightly) complaining about how Need for Speed Rivals was a console-esque mess on the PC, and we don’t want to screw this one up too.”
That’s admirable. While people can argue all day about the necessity for high framerate, the fact is it’s doubly important in racing games where split-second reactions count. And as a rule, I’ll always take a delayed PC version over a disaster like Batman: Arkham Knight or Assassin’s Creed Unity, especially since I think Need for Speed actually looks interesting this time out.
The Xbox One and PlayStation 4 versions of Need for Speed (presumably locked at 30 frames per second) will still hit in November, if you just can’t wait—though with Fallout 4, StarCraft II, and a bunch of other games slated for that month I don’t know if I’ll notice one missing.